About

I write code, make music, and live in New York City. I work at the Recurse Center (FKA Hacker School).

I've spoken at JSConf, Strange Loop, Empire JS, Rails Girls, Brooklyn JS, Front Trends, Applicative and Berlin JS.

Email, Twitter, GitHub

Blog, Tumblr


Mary Rose Cook

Gitlet

Git implemented in 1000 lines of JavaScript. I wrote Gitlet to show how Git works under the covers. I wrote it to be readable and commented the code heavily. I used what I learned to write Git from the inside out.

Empty Black

A 2D puzzle platform shooter. Throw crates, set off bombs, fire missiles, stab with your sword. Featured in Kill Screen, PC Gamer and others.

 

Isla

A livecoding interface and programming language for young children. The code is on GitHub.

Coquette

A micro framework for JavaScript games. Handles collisions, the update loop, canvas rendering and input.

 

Annotated code

Short, heavily annotated JavaScript programs. So far: Space Invaders, circles bouncing off lines.

10997

My latest record on Spotify. Recorded on my phone in my kitchen in Berlin. My band website.

 

Little Lisp

A Lisp interpreter in JavaScript. Supports if, let, lambdas and closures. I explained the code in this article and this screencast.

Andro.js

A library for composing fragments of behaviour. Put multiple mixins onto an object. Let them communicate with events. I used Andro to define the behaviour of the entities in all my games.

 

Pistol Slut

A 2D platform shooter. Guns, grenades, parallax scrolling, particle effects. The enemies work in teams. The code is on GitHub. I wrote an article about the collision detection. I talked about the game at JSConf.

Machine.js

A library for building behaviour trees to control game entities. A behaviour tree is a type of state machine that is hierarchical and easier to reason about. I used Machine for the AI in Pistol Slut.