A programming language and live-coding interface for young children.
A 2D platformer with crates, bombs, missiles and a sword.
My latest record. Recorded on my phone in my kitchen in Berlin.
Put multiple mixins onto an object. Let them communicate with events. I used Andro to define the behaviour of the entities in all my games.
A library for building behaviour trees to control game entities. A behaviour tree is a type of state machine that is hierarchical and easier to reason about. I used Machine for the AI in Pistol Slut.