About

I live in San Francisco. I work at Void.

I've worked at Airtable as a staff product engineer, at Ableton and at the Recurse Center.

I've made a game IDE, two video games, and reimplemented Git in JavaScript. I've spoken at JSConf and Strange Loop.

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Now

I'm working at Void on tools for making video games.

Projects

Build software quickly

I did independent research for about two years on how to make it quicker to build software. Here are some of my favorite pieces from my research blog.

Lude

An IDE for building games quickly. A demo video where I build Breakout. An essay about the design choices I made.

Code Lauren

An online programming environment for beginners. The user's program is rerun on every keystroke. They can run their program forwards and backwards. Watch this short screencast showing the latest features or try it out.

Gitlet

Git implemented in 1000 lines of JavaScript. I wrote Gitlet to show how Git works under the covers. I wrote it to be readable and commented the code heavily. I used what I learned to write an essay and talk on the innards of Git.

Pistol Slut

A 2D platform shooter. Guns, grenades, parallax scrolling, particle effects. The enemies work in teams. The code is on GitHub. I wrote an article about the collision detection. I talked about the game at JSConf.

10997

My latest record on Apple Music and Spotify. Recorded on my phone in my kitchen in Berlin.

Mary livecodes Space Invaders

I built a clone of Space Invaders in front of 300 people at Front-Trends in Warsaw.

More things I've made