About

I'm a staff product engineer and tech lead at Airtable in San Francisco.

I've made programming environments, video games, and reimplemented Git in JavaScript. I've spoken at JSConf and Strange Loop.

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Now

I'm making tools for building software quickly. For more details, see my research blog.

Goals: Fast to try ideas. Faithfully demonstrates ideas.

Tools I admire: GameMaker. Much easier than pure code, but it has been used to make artistically and commercially successful games. Axure. UI prototypes that have behavior, and aren't just a series of screens. Airtable. Both powerful and accessible, and used by many people to do real work.

Want to talk about these things? DM me!

Projects

Code Lauren

An online programming environment for beginners. The user's program is rerun on every keystroke. They can run their program forwards and backwards. Watch this short screencast showing the latest features or try it out.

Gitlet

Git implemented in 1000 lines of JavaScript. I wrote Gitlet to show how Git works under the covers. I wrote it to be readable and commented the code heavily. I used what I learned to write an essay and talk on the innards of Git.

Pistol Slut

A 2D platform shooter. Guns, grenades, parallax scrolling, particle effects. The enemies work in teams. The code is on GitHub. I wrote an article about the collision detection. I talked about the game at JSConf.

10997

My latest record on Apple Music and Spotify. Recorded on my phone in my kitchen in Berlin.

Mary livecodes Space Invaders

I built a clone of Space Invaders in front of 300 people at Front-Trends in Warsaw.